Now, with a little careful planning, this mechanic can be leveraged to the players’ advantage by redistributing power in order to clear a path to their objective. This alleviates one of my few complaints of the original Nemesis in that noise tokens quickly became overwhelming, leaving characters stuck with no chance of escape. In Lockdown, noise tokens are removed from corridors in any powered section where there is not currently a character in a connecting room. This can affect other game systems such as noise. Speaking of power, this is another new element in Lockdown, as the base is on emergency power, there isn’t enough to run the entire facility at once, so power will often need to be redistributed to the relevant sections. The facility is also multi level, which means player will have to ascend or descend depending on their need, this can be done by using the stairs, which are always considered to be in darkness, which becomes important in regard to noise or the elevator, which, unless you’re the janitor character, requires power to function. I like to think that Nemesis Lockdown is to James Cameron’s Aliens what the original Nemesis was to Ridley Scott’s Alien, the action has now moved from a claustrophobic ship in deep space, to an overrun civilian facility on a hostile planet. In Nemesis Lockdown, events follow the original game with a new group of characters on a Mars installation, where, following contact with survivors of the original Nemesis crew, a new breed of alien horrors now lurk in the dark and unnecessarily steam filled corridors of this isolated facility. Players take on the roles of crew members abruptly awakened from hibernation to face ship full of corporate deceptions, system malfunctions and unknown horrors, which are often also in the form of corporate deceptions. For those who are unfamiliar, Nemesis is a semi-cooperative survival horror game set aboard the titular space faring vessel. (Yeah, I know, BoardGameGeek says its a 2018 title, but this is a crowdfunded game we’re talking about here and since it didn’t reach most gamers hands until 2020, I’m going with that). Nemesis Lockdown is a stand alone sequel to the original Nemesis game released back in 2020.
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